Gears 5 dev: “Having dedicated ray tracing hardware is huge.” But just not on PC

Gears 5 dev: “Having dedicated ray tracing hardware is huge.” But just not on PC

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In a studied, deflecting response to questioning about The Coalition’s plans for Gears 5 on the next-gen consoles, studio art director, Colin Penty, has been talking in very excited terms about the potential for ray tracing on the Xbox Scarlett console. It’s just a shame the developers weren’t excited enough to enable ray tracing on the PC version.

But whose fault is that? Is it down to the devs not being able to put the money and effort into supporting a resource-intensive pretty for a still small install base? Is it that Gears 5 on PC is an AMD-sponsored game and that currently precludes it from entry into the roped-off ray tracing VIP area? And does that mean you can’t stick ray tracing support into your game unless you’re a card-carrying GeForce RTX groupie?

Given that The Coalition is a Microsoft studio, and it was Microsoft that created the DirectX Raytracing (DXR) API which feeds the RTX hardware from Nvidia, you’d think it would be a natural fit to have ray tracing featured in Gears 5. But no, for reasons as yet unknown.

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