The introduction of new attacker Kali to Rainbow Six Siege in Operation Shifting Tides has required the dev team to make a big change to the way bullet penetration works.
Siege has a problem, you see. At the moment, bullets in the game do damage to the first thing they hit and then become inert. This means that if your bullet hits an enemy (or ally, it happens) in the limb before hitting them in the head or torso, it’ll only do limb damage.
Here’s the thing: flashbangs in Rainbow Six Siege will make Operators put their hands in front of their face, meaning you could put a round into their hand instead of the head, turning what should be a killshot into a glancing blow. Additionally, while torso shots in Siege are far more lethal than shots to limbs, most operators clutch their weapons to their torso. You see where this is going, right? Their arms often cover the torso, so your rounds do less damage.